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Supporting self directed learning in hypermedia contexts: A designer's perspective

Margot Duncan
John Lidstone

Faculty of Education, Queensland University of Technology



The promotion of self directed learning through the design of hypermedia programs is an emerging art. This paper presents some of the problems and solutions encountered in trying to meet these pedagogical aims during hypermedia program development as explored through a research process incorporating both a reflection in action and autoethnographic study.

There are both economic and pedagogic reasons for promoting computer mediated learning in schools and universities. The economic justifications are yet to be fulfilled. Initial development costs have been high and frequently borne by the enthusiasm of early adopters. While their work has contributed much to our understanding of the potential of technology, as Laurillard (1999) suggests, such an approach is unsustainable.

Pedagogic intentions are becoming more clearly articulated but are still difficult to realise. Early assumptions that the hyper-abundance of information and sensory stimulation available in multimedia and online environments would readily enhance teaching and learning were quickly destroyed. Some authors such as Campbell (1988) suggest that the new technologies lead to a 'hypermind' characterised by lack of self knowledge, prey to sensory instead of intellectual stimulation, poor communication and thinking skills, lack of metacognitive ability and inability to handle information overload.

In hypermedia environments, which emphasise freedom of choice and the potential for students to structure their own learning experiences, the pedagogy of self directed learning has been identified as an important theoretical framework. Authors such as Lin (1994) state that independent decision making, understanding, and effectively regulating one's own learning process, is crucial for an individual to operate in hypermedia based learning environments successfully. Accordingly, he suggests that the design of 'bells and whistles' external learner controls is less beneficial than finding ways to encourage the type of internal learner controls exercised by self directed learners.

Innovation in new media is rarely straightforward. Willis (1995) comments that the development of learning environments to support constructivist ideals often relies on a reflective/recursive design process that may be chaotic in nature. Small budgets, unpredictable production schedules and unanticipated difficulties leave little time for documenting the development process or exploring the ideas which emerge.

The purpose of this paper is to present some of the problems and solutions that emerged from reflections in action on the process of designing hypermedia resources to encourage internal learner control. It is based on three hypermedia programs on which we have worked over the past five years.

In particular, we will focus on three aspects of teaching and learning from hypermedia programs from the perspectives of a writer and designer. Firstly, we will consider the tendency of designers to focus on what the computer can do rather than what we want users to be able to do once they have left the computer. Secondly, we will address the phenomenon of "click-osis" - the tendency for users to click to the next screen or interaction before they have fully considered the information currently presented, and thirdly we will consider issues presented by the lack of analogue clues to the volume of material being presented in digital media and the resultant inability of users to plan their time effectively.

We conclude that all such issues are a feature of design and may be addressed through personal connections from designer to user using non-prescriptive language to recommend learning strategies. By thus adopting an authorial voice, the hypermedia designer becomes teacher, mentor and guide while showing due respect to the individual preferences of independent learners.

Contact person: Margot Duncan. Email: m.duncan@qut.edu.au
Voice: +61(0)7 3864 3065 Fax: +61(0)7 3864 3986

Please cite as: Duncan, M. and Lidstone, J. (2000). Supporting self directed learning in hypermedia contexts: A designer's perspective. In Flexible Learning for a Flexible Society, Proceedings of ASET-HERDSA 2000 Conference. Toowoomba, Qld, 2-5 July. ASET and HERDSA. http://cleo.murdoch.edu.au/gen/aset/confs/aset-herdsa2000/abstracts/duncan-abs.html



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Created 15 June 2000. Last revised: 23 June 2000. HTML: Roger Atkinson [atkinson@cleo.murdoch.edu.au]
This URL: http://cleo.murdoch.edu.au/gen/aset/confs/aset-herdsa2000/abstracts/duncan-abs.html