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Games people play

Ian Woodward
Angela Coco
Kirstyn Shaw
Andrew Peake

Department of Sociology, Anthropology and Archaeology
University of Queensland




Taking a social-constructionist approach to teacher-learner relations it is proposed that a teaching strategy based on the principles of a bingo game is a meaningful way to energise the educative context. Designed in the first instance to deliver substantive information, the game also enables teachers to elicit reactions to the process which serve as teaching points about the theory and practice of social research. The main objectives of this presentation are two-fold. Initially we present a theoretical argument for the value of the game strategy in fostering deep learning. Secondly, the audience will be invited to participate in playing a short component of the game.

The question of structure and agency, or individuation and community, has been the central concern of classical and contemporary scholars of society alike. It is however, notoriously difficult to explain to students, and even more tricky to model in any meaningful way in the lecture situation. One of the most elaborate and powerful attempts at a theoretical synthesis of these forces is found in the work of Bourdieu. In this presentation we seek to link Bourdieu's theory on the limits of objectivism and subjectivism with contemporary approaches to learning. We argue that Bourdieu offers a neat rationale for the game technique we demonstrate in this presentation. Not only does our 'Bingo' game enable individual practices to be placed within a space of social structure, it also allows for critical reflection on the nature of social scientific practice.

The strategy requires students to call up personal experiences and life choices in the process of "playing the game". It therefore fosters deep learning through relevancy to individual lives and the provision of an enjoyable learning environment. A collation of student responses is used to encourage reflexivity, both in regard to one's own cultural capital and also with respect to the research process. Accordingly, the 'game' lecture brings together relevant personal experience, theory and method as a coherent whole, generating a more meaningful and active engagement with the material. We discuss how the game is transferable to a variety of social science orientations and propose that it can be used with both small and very large classes.

The game strategy was evaluated in two ways. Firstly, a short questionnaire was used to elicit students' opinions about its relevance, usefulness and its quality as a teaching tool. Secondly, the students' performance on game related examination questions was compared with their performance on questions pertaining to traditional lecture based sections of the subject.

Contact person: Ian Woodward. Email: I.Woodward@mailbox.uq.edu.au
Voice: +61(0)7 3365 2486 Fax: +61(0)7 3365 1544

Please cite as: Woodward, I., Coco, A., Shaw, K. and Peake, A. (2000). Games people play. In Flexible Learning for a Flexible Society, Proceedings of ASET-HERDSA 2000 Conference. Toowoomba, Qld, 2-5 July. ASET and HERDSA. http://cleo.murdoch.edu.au/gen/aset/confs/aset-herdsa2000/abstracts/woodward-abs.html



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Created 21 June 2000. Last revised: 22 June 2000. HTML: Roger Atkinson [atkinson@cleo.murdoch.edu.au]
This URL: http://cleo.murdoch.edu.au/gen/aset/confs/aset-herdsa2000/abstracts/woodward-abs.html